![GPU_Gems3 GPU_Gems3](http://http.developer.nvidia.com/GPUGems3/gpu_gems_3_icon.jpg)
Les chapitres 14 Ã 20 de GPU Gems 3 sont enfin disponible en ligne. Ces chapitres concernent toute la partie 3 du livre, sur les techniques de rendu.
![part3 part3](http://www.nvidia.com/dev_content/blast/img/2007/7/NV_GPU_Gems3_section3.jpg)
![](http://http.developer.nvidia.com/GPUGems3/elementLinks/14fig29.jpg)
![](http://http.developer.nvidia.com/GPUGems3/elementLinks/15fig04.jpg)
Chapitre 16 : Vegetation Procedural Animation and Shading in Crysis by Tiago Sousa (Crytek)
![](http://http.developer.nvidia.com/GPUGems3/elementLinks/16fig08.jpg)
![](http://http.developer.nvidia.com/GPUGems3/elementLinks/17fig10.jpg)
![](http://http.developer.nvidia.com/GPUGems3/elementLinks/18fig11.jpg)
Chapitre 19 : Deferred Shading in Tabula Rasa by Rusty Koonce (NCsoft Corporation)
![](http://http.developer.nvidia.com/GPUGems3/elementLinks/19fig10.jpg)
![](http://http.developer.nvidia.com/GPUGems3/elementLinks/20fig10.jpg)
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