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Les chapitres 14 Ã 20 de GPU Gems 3 sont enfin disponible en ligne. Ces chapitres concernent toute la partie 3 du livre, sur les techniques de rendu.
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Chapitre 16 : Vegetation Procedural Animation and Shading in Crysis by Tiago Sousa (Crytek)
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Chapitre 19 : Deferred Shading in Tabula Rasa by Rusty Koonce (NCsoft Corporation)
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