Il semble qu’il y a eu beaucoup d’amélioration avec SDL dernièrement, et qu’il est proche de sa prochaine version majeure.
Voici une annonce faite par Sam Lantinga récemment :
SDL 1.3 is ready for a massive bug hunt!
http://www.libsdl.org/tmp/SDL-1.3.zip
or
http://www.libsdl.org/tmp/SDL-1.3.tar.gz
The first person to report any particular bug for SDL 1.3 in bugzilla (http://bugzilla.libsdl.org) will get their names added to the CREDITS list for the great SDL Bug Hunt of January 2009!
Anyone who contributes an SDL 1.3 bug fix which is accepted, regardless of whether they reported it, will have their names added to the CREDITS list as bug squashers in the great SDL Bug Hunt. The top three squashers will be featured on the SDL website with a link to their favorite project (if they want.)
When contributing a patch, please include permission for me to release your code with SDL 1.3 and future versions of SDL under both the LGPL and a closed-source commercial license.
Contributors to SDL 1.3 are eligible for a discount on commercial licensing. Please contact me for details if you’re interested.
See ya!
-Sam Lantinga, Founder and President, Galaxy Gameworks LLC
De plus, pour une commercialisation de vos jeux fait avec SDL, il va vous falloir faire attention à ce site maintenant : http://galaxygameworks.com/
Vous êtes toujours libre d’utiliser SDL aussi longtemps que vous linkez dynamiquement la bibliothèque mais pour un linkage statique, vous avez besoin d’une licence commerciale maintenant.